#ifndef __MY_DEFINE_H__
#define __MY_DEFINE_H__

#define OBJ_SIZE		"#OBJECT_NUM %d\n\n"
#define OBJ_ID			"#ID %d\n"
#define OBJ_TYPE		"TYPE: %s\n"
#define POS_RECT		"POSITION: %f, %f, %d, %d\n"
#define POS_CIRCLE		"POSITION: %f, %f, %d\n"
#define OBJ_VELOCITY		"VELOCITY: %d\n"

#define TYPE_RECT		"RECT"
#define TYPE_CIRCLE		"CIRCLE"
#define TYPE_PLANE		"PLANE"

enum EStateTouch
{
	TOUCH_UP,
	TOUCH_DOWN,
	TOUCH_MOVE,
};
typedef struct 
{
	int m_iStateTouch;
	int m_iCurrentPosX, m_iCurrentPosY;
	int m_iPrePosX, m_iPrePosY;
}ObjectTouch;


#endif